PlanetSide Universe - View Single Post - Easy way to make vehicle reequipable
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Old 2013-05-15, 11:30 AM   [Ignore Me] #7
Whiteagle
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Re: Easy way to make vehicle reequipable


Originally Posted by wasdie View Post
It's probably used to keep it easier to track entities on the clients. In general the more information you need to check each cycle the slower it is. Even being able to remove 1-2 extra properties per object can radically reduce the amount of cycles required to render, thus allowing you to increase the scope.

This is most likely a product of them having 2000 player continents.
Indeed...

Originally Posted by Emperor Newt View Post
Mh, so what about a "refitting" portal. Something you drive your tank on, and then use a nearby terminal to spawn a new one. The game would have to check if the same vehicle is on position X,Y,Z and if it deconstructs it and spawns the new one. Therefore nothing needs to be changed on the entity itself, it "simply" despawns and a new one is created. Just like infantry.
Well this would certainly give the Vehicle pads some actual in game usage other then marking where your ride will spawn from...

...Would need an equivalent for Aircraft though, since they seem to appear right out of thin air...

Originally Posted by Gatekeeper View Post
Surely all you'd need to do is go the vehicle term/ammo tower as discussed above and then have the game rapidly perform the following steps:
  1. Kick everyone out of the vehicle.
  2. Deconstruct vehicle.
  3. Spawn new vehicle (but don't charge resources/reset timer).
  4. Put driver (and gunners/passengers too, if possible) into new vehicle.

To prevent abusing this to deny kills/rapidly repair vehicles only allow vehicle loadout changes for vehicles that are on 100% health. Might also be reasonable to charge 10% or so of the vehicle's resource cost every time?
Originally Posted by wasdie View Post
With this setup they could do what phungus said in the original post. If you have a vehicle spawned you can pull another of the same type at no cost or effect to your timer. Pretty simple.

Given the location of vehicle terminals it would be really hard to abuse such a function in game.
Eh, it'd probably need a lot of work...
...If we had actual working Warpgate this would look much more feasible, since deconstructing then reconstructing again is basically how those would function judging by Teleporters.
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