Re: ReachCast Episode 38 CQ
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Best of luck to SOE in making it workable for the console. PS FPS and console FPS are two different animals. Halo is great for console but is lackluster on PC. Things like reticle design and controls are really different between the two. For example, what button on a controller is going to let you turn off your rifle's flashlight? Which is going to let you fire select? The limited inputs and joystick nature of console controls change how FPS design is approached. So once again, best of luck to SOE in getting it transitioned over in a fun and effective format.
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By hook or by crook, we will.
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