PlanetSide Universe - View Single Post - What I imagined with regards to tunnels and spawnrooms and generators...
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Old 2013-06-11, 06:02 PM   [Ignore Me] #44
Whiteagle
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Re: What I imagined with regards to tunnels and spawnrooms and generators...


Originally Posted by Figment View Post
Look at PS1, the only way to drop the basic painfield is to blow the gen. Before, there wasn't a painfield, you had enemies in MAX suits sitting there constantly preventing repairs to the tubes, which made it much harder for small groups to not only get the tubes back up, but to keep them clear from spawncamping. A lot more spawncamping occured back then.


In fact, I personally wouldn't mind the spawntubes becoming destructible again and the SCU just being the equivalent to "hacking the spawnroom doors open".

A painfield would ensure the tubes are blown and people don't hang around and camp, but also allows room for a spec ops team to try and retake it.
Hell if we had Shield Doors, we wouldn't even need an SCU...

OR you could hack it to reverse the pain-field, so you'd force them OUT of the Spawn room!
(...Or, you know, hack the shield doors and lock them in to die slow deaths...)
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