PlanetSide Universe - View Single Post - Resource Gain Idea
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Old 2013-06-21, 07:23 PM   [Ignore Me] #10
MrMak
Sergeant Major
 
Re: Resource Gain Idea


They should be a certain cap for this tohugh. So you can infinitly upgrade a base right net to oyur warpgate.. More upgrades permanet such as enhanced fences and such as ipgraded turrets and other defences could follow but THAT woudl have to wait for continent locking so we are no longer reliant on warpgate rotations. Would suck if your outfit threw in to fully upgrade Mao only to be put in the south warpgate. Next patch.

Back to the resource thing. The could also be an option to steal resources using sunderers with a cargo bay utility (removes pasanger seats in favour of resource transport.) Loading up would of course take osme time (nowhere near an actual cap) and them mark the sunderer for enemies in the general area and mark that the base is being raded on them map.

The further the base is form an enemy connection and closer to its warpgate the more valuable the take the ammount of resources oyu can steal. So if NC own half of Indar and ypou raind a base connected to the warpgate you would get tonnes more than if you rainded a frontline base.

However if the "raider" sunderer gets destroyed not only do the resources get instantly returned but the peopel who had a hand in taking it out (both delaing damage and, to al esser degree, simply beign in the same platoon as the guy who did it) would recieve a resoure + Auraxium boost and a n XP boost.

Maybe even allow to transfer your own or your outfit's "pot" between base if you realise you cant hold it for instance.
Attacking these transports owuld also yeald the smae rewards as hunting down raiders

Last edited by MrMak; 2013-06-21 at 07:27 PM.
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