Originally Posted by Rolfski
Thks for the guide. You where talking in the video about ParticleDistanceScale (=0.650000 by default), that would impact the distance at which bullet holes render. For me, that makes this is a very important setting because the only way to properly test the effect of compensators and forward grips is shoot at walls over long ranges.
So my question to you is: What's the maximum value of this setting and how badly does it effect frame rate?
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A good question indeed. I'm not sure what the max value is, but you could certainly play with it. I didn't find any need to even attempt to go beyond 65m. I did notice slight performance increases when I had it turned down, though, so I imagine you will notice a decrease if it even lets you turn it up. Let us know if you try it out!