Originally Posted by wasdie
How is it a strong point of the game?
Everybody complains that the bases are terrible and there is no metagame and it's largely due to these systems. How is that making this game better? These mechanics ensure a terrible battle flow.
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This statement is false. The only reason - is base/facility layouts and that's it. Not like I agree with ghoest, but making a villian of the system that works as a
good auxiliary to a
broken design is not doing any good either.