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Old 2013-07-03, 06:04 AM   [Ignore Me] #12
PredatorFour
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Re: ESF Update Plans via Kevmo


Originally Posted by Artalion View Post

2. Flares are no longer 100% effective, how much less effective is negotiable. For the sake of argument, let's say it is 50% effective. This means that if two missiles are chasing you, a flare might fool one of them.
Some interesting ideas but i would argue that this is already ingame with the striker as it stands. Also adding in this change would make going anywhere near a TR striker nest suicide for sure.


I think the flare mechanic is good as it is, altho with more lock ons coming in they could possibly reduce the flare ready timer.



What i would like to see is more variety with my scythe weapons. I would like my turbo laser to have a choice of anti-tank depleted uranium rounds or standard infantry rounds/aircraft. I'd like my pods to be either anti tank or infantry. All they would have to do is change the colour of the ammo to red or something when it comes out so you can see which ammo an ESF has.
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