PlanetSide Universe - View Single Post - Implants and Components
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Old 2013-08-23, 02:57 PM   [Ignore Me] #13
Neurotoxin
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Re: Implants and Components


I'm willing to try the system they propose and implement, but it sounds like I'm leaning more towards "try again" on this one. I don't know why they are avoiding a revision of the PS1 implant system and going with these weird new versions.

Let me pick my implants before I spawn, let them have a short to long charge-up time, let them be disabled by jammers or being killed and being revived. That is what I'm looking for with the implant system. I don't want randomness, I want consistency. And there probably should not be "levels" to implants, it makes no sense why we can't just get the best tech available.
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