Re: Implants and Components
|
|
I'm willing to try the system they propose and implement, but it sounds like I'm leaning more towards "try again" on this one. I don't know why they are avoiding a revision of the PS1 implant system and going with these weird new versions.
Let me pick my implants before I spawn, let them have a short to long charge-up time, let them be disabled by jammers or being killed and being revived. That is what I'm looking for with the implant system. I don't want randomness, I want consistency. And there probably should not be "levels" to implants, it makes no sense why we can't just get the best tech available.
|