PlanetSide Universe - View Single Post - If they removed spawn rooms, instant action, and squad spawning...
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Old 2013-09-06, 05:55 PM   [Ignore Me] #15
Carbon Copied
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Re: If they removed spawn rooms, instant action, and squad spawning...


Originally Posted by bpostal View Post
I do want to point out that I'm not sure removing spawn rooms completely solves the overall problem, I just want the spawn rooms in a logical area where they can foster the flow of battle. Ideally it'd be something along the lines of (really really simplified):

[Spawns]>>>>>>>>>>>>[CC]<<<<<<<<<<<<<[Attacking AMSes]

with the ability to destroy the spawns instead of forcing players to camp them (Destroying the spawns means using your existing momentum to sweep the CC clear and destroy all nearby opposition in the base). The current spawn room placement, in most every base, simply tosses the players into the CY so that the defensive faction needs to assault through the bulk of enemy forces simply to establish (or reestablish) defensive positions around the CC. Figment had a really good writeup that I now can't find for the life of me.
Not Figment's but I'm pretty sure this is the flow you're thinking of:
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