Re: Are claymores too visible?
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Actually if the mines are going to be as generic as they are and not be a bit fancier in their faction specificness I'd like to see all three as NS weapons.
Bouncing Betty basically what it is now.
Prox mine cut the damage in 1/2 and let us carry more
Claymores directional charge, but up the damage quite a bit so a non-flak heavy with shields dies but flak rank 5 infil (who would do that) can survive but just barely.
ONLY allow 1 type of AI mine to be deployed at a time, BUT let them stay out until I deploy another. ie if I drop my prox mines but then change loadouts and have claymores the prox mines stay until detonated OR I deploy a claymore, then they go away.
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