PlanetSide Universe - View Single Post - Are claymores too visible?
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Old 2013-09-09, 07:44 PM   [Ignore Me] #6
Taramafor
Sergeant Major
 
Re: Are claymores too visible?


Originally Posted by Mustakrakish View Post
Claymores are fine as-is. The green lasers don't even render if you're playing the game with graphics settings on the lower end
Afraid you lost the argument at that point. Playing the game on max settings. Why should I have an edge over someone with lower graphics? There's already a white outline on infiltrators if you're playing on low (so I've heard anyway). And sad to say I've actually stumbled on a bouncing betty in the middle of the doorway because I didn't see it 'till I was on top of it (floor had a similar color). Claymores are like a Christmas tree. How many indoor green areas are there?

And since we're discussing all three mines, let's try to think of way to alter the other two as well to make them more unique to the factions. Just keep in mind that the key word is balance. Maybe we can lighten the load off the devs a bit by doing some of the work for them.

Last edited by Taramafor; 2013-09-09 at 07:52 PM.
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