Re: Heavily Altered Amp Station on Esamir PTS
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I am going to do another walkthrough tonight, because I saw it in an uncompleted state
Pros at this moment:
I like the layout
I like the new spawns linked to control points (Really want to see how this plays out)
I like that it is something Different
I like the walkways above the roads out, I like the vehicle shields, still being somewhat shielded and requiring some work to get to
I like the walls having more closed off towers
Dislike
The divisions between the sections of the amp station could use some work. I would put a couple Checkpoints in those walls, areas where people can get through but maybe there is a barricade at each side, so they could be defensive points.
I kind of wish with this, the points being so valuable on their own, that they would consider hackable control points again, or increase the time to take one of these points by a few seconds.
This may be out of nowhere, but why aren't there light bridges? This is a unique mechanic we see in interlinks right this moment, but Why isn't it somewhere else?
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