PlanetSide Universe - View Single Post - Gen holds..... Could they return?
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Old 2014-04-09, 01:45 AM   [Ignore Me] #8
Boomzor
Staff Sergeant
 
Re: Gen holds..... Could they return?


I doubt it will, for three reasons.
The first one has already been covered in that destroying a gen doesn't really have any strategical impact today.

The second is that you can't really hole up in any of the generator locations of PS2 today (possible exception may be found on revamped Amerish), big enough to hold a squad with just ONE entrance and no fear of being flanked at any time.

Third is that even if you could hole up like in PS1, you'd never get them out in PS2.
In the first game, you knew that eventually the gen holders would run out of ammo, med- and repair-juice. It could take time, but it had a definite upper limit.
PS2 doesn't. You could theoretically keep the maxes alive, in pristine condition and ready to fire in eternity because of the ammo box and how the medical applicator works.
It'd be crazily overpowered.

Last edited by Boomzor; 2014-04-09 at 01:47 AM.
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