Re: Top cause of players leaving PS2 (2014)
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I agree - the fact that powerful vehicles in PS2 don't require much teamwork is a key problem with the game design IMO. Clearly SOE wanted the game to appeal to more casual players (which, honestly, I appreciate to some extent) and hence we get MBTs without dedicated drivers, Lib-gunners jumping from belly to tail gun and back and Libs that can dogfight (or roll in place and have their belly-gunner one-shot fighters...).
As a lone-wolf type of player, I do appreciate that not everything in PS2 requires teamwork and I can still make an impact on my own - but I'd be happy to see a return to PS1's teamwork ideals for the more powerful vehicles.
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