Originally Posted by Calista
Here is a basic diagram of an MMO.
http://mirrors.fom.nexeontech.com/v5.jpg
Battlefield is not an MMO, it is an instanced MOG and as such it is not required to maintain a high degree of persistence. Anyway, about the only way PS2 could do it is provision out game servers and host them in proximity to rest of the servers in the farm and perhaps charge players money to use them. I imagine that would be an expensive endeavor.
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PS2 may have persistence but it is being played like a deathmatch. What does persistence profit us when it isn't being used?
Also, why can't these cut-down servers be done same as Battlefield and located offsite/around the world where players are? Do Battlefield server owners not actually pay enough to make that system work?