Originally Posted by Stardouser
I can only assume you disagree; surely you don't think persistence fulfills its purpose simply by existing? It needs to exist as an underlying mechanic to make other mechanics work well. Just because a fight can stop dead cold and territory will sit as it was until others come back doesn't mean much. It is regularly undermined by alerts when the winner is granted huge areas they didn't hold and didn't have to fight for. It is regularly cheapened by base design, where the winner between large forces is the one that doesn't have to log for bed.
No, persistence is an underlying thing that makes what lies above it better. But what lies above it in this game remains undone. No attrition mechanics, poor layout, so on.
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I think he probably agrees and hence the unhappiness.