Re: Implants Delayed due to Feedback
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I'm glad to see they changed their mind. With the resource revamp I was hoping they'd roll implants into that system.
Also I was very disappointed in the lazy design of them. Sure we can have a few passive implants, but the real goal of implants should be based around active abilities. Things that change the gameplay due to a player's choice rather than just some buff they happened to equip. I digress since there's a ton of good ideas in the implant thread on the roadmap. It's like they didn't even read any of the awesome suggestions.
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