PlanetSide Universe - View Single Post - Three long overlooked problems with this game.
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Old 2013-06-27, 09:06 AM   [Ignore Me] #37
wasdie
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Re: Three long overlooked problems with this game.


Originally Posted by Qwan View Post
On that note, you have to push out, break that link so to say to prevent enemies from hacking your position. Now thanks to the lattice system, I mean once a base is secure, you can push on to the next base, their by taking away the enemies ability to hack the base you just took. Now during the initial defence yea the enemy can get behind you, but you have to take the fight to them, you see the link that they have, you have to take that away from them. Once a hack is started from there link they can no longer hack the base that there dropping on to.
This is of course a useful tactic but it can be constantly shut down by a constant drop of spawn deploy or squad beacon launched drop pods behind your line onto your connected lattice facility. You have to leave a lot of people on guard duty if you want to make a push because a single drop pod could halt an entire attack.

It's not a good mechanic when you're looking at overall flow of this game. A squad shouldn't be dropping one guy behind the line with an ESF or running around as an infiltrator and then be able to summon their entire squad from all over the map to them via the squad beacon or the squad deploy. They should utilize a galaxy for that. There is a reason galaxies hold 12 people.

Right now the galaxy is kind of a bust thanks to these other mechanics.

In a more Planetside like world a platoon would utilize a mixture of gal drops and AMSs to move up, not just fly some ESFs in and drop a squad beacon or get a squad deploy on the hex like they do now. The galaxies would drop the initial attack where they could get a jump on a lightly defended base while the sunderers make a push from a connected facility and set up. The gal dropped soldiers would then have to hold what they have until reinforcements arrive. Right now they can continue to spawn their own reinforcements and overwhelm a lightly defended base without having to worry about logistics in the slightest.
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