PlanetSide Universe - View Single Post - Gameplay: Idea for resources and empire balancing.
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Old 2011-08-06, 05:27 AM   [Ignore Me] #4
Headrattle
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Re: Idea for resources and empire balancing.


That is a good idea. Perhaps if infantry get to close to it the ART stops, this would allow for it to be repaired and possibly driven. That is an excellent idea for base saves if the base was surrounded or something.

I remember once a prolonged base attack was occurring in PS1. Their NTUs were very low and they other guys had the base surrounded. We knew that once the base went neutral, we would have lost the base. But then a Galaxy with an escort appeared, dropped an ANT and saved the day. It was one of those events that you remember on both sides. Imagine that happening again.

You are attacking a base, you have depleted its resources and surrounded the base and it is quickly losing resources because of your siege. Then a Galaxy drops an ART with the resources that the base needs to make an offensive push out of the base. Again, something that players remember and talk about. People don't talk about zerging as much.

As for NewSith, I like the idea of an overlay on the main map. The owning empire can see which ones they want to see, and the enemy empire would have to find them. This overlay would also give health levels (green, yellow, red, black colors) and flash if attacked. That way, the ones that give a crap about them can work to protect them, and the others can just ignore them if they don't want to bother. Most of the resources will be collected with out a problem. However a few times, they will need some defending. The tactics would be analogical to back base generator blows and drains in PS1.

Last edited by Headrattle; 2011-08-06 at 05:42 AM.
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