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Thread: Role of MAXs
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Old 2012-04-06, 12:03 AM   [Ignore Me] #34
Warborn
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Re: Role of MAXs


Originally Posted by Metalsheep View Post
I dont agree with making ANY class in a first person SHOOTER melee oriented. I have always felt that Melee has little to no place in a FPS. A Melee attack or Melee weapon should be a last resort option when you have run out of ammo.
Don't get caught up in semantics. It's science fiction. Melee weapons are a very common part of science fiction warfare. Star Wars has guys with laser swords, Warhammer stuff has claws and big fists and whatever, etc etc.

The important question is whether it is good gameplay. The "should" of it in terms of realism or whatever is completely unimportant. Things shouldn't be so jarringly incongruous that they are jarring to behold, but if the average gamer played Planetside 2 and saw someone walking around in a huge suit of armor bashing guys in with a huge hammer or something, they'd not find it peculiar by any means.
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