Originally Posted by FriendlyFire
Any situation can be made to sound as bad (or good) if the right examples are used.
A well rounded team, attacking or defending, should always be stronger than a group of random, unorganized, players.
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Stronger is one thing, constantly getting steamrolled as a random, unorganized player, is another. And steamrolling is what happens when an organized team figures out how unstoppable MAXes are if the opposition doesn't have a specific counter.
An advantage is fine, but if random players (which PS2 needs, as a game) keep hitting walls on a regular basis, even though they have individual FPS skill, they end up with a game that keeps punishing them.
This is what happens in APB and is possibly one of the reasons why people cheat there so eagerly.
You give a player any sort of counter against anything - he goes down fighting. Give him nothing - he goes down powerless and eventually feels cheated. He may learn and eventually start playing as an AV trooper, but he may quit the game entirely, before he has a chance to learn.