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Thread: Leap Implant
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Old 2003-12-07, 10:34 PM   [Ignore Me] #36
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Why not just give us jetpacks? I mean come on, how much fun would that be? They could give it two pistol slots, one short-rifle slot and 9x9 inventory.

Surge is continuing to cheapen and degrade PlanetSide. As shocked as I am that the devs can't recognize this, whether because they are being misled or because they are arrogant enough to think that they can integrate something like Surge into a game with CSHD I cannot tell. I doubt they are arrogant, or at least I hope not.

Surge doesn't work and it never will under a CSHD model. It has as its defenders everyone who loves cheap, easy kills and that's probably a lot of people. For people who want a fair game for all people, as I do, regardless of how much they spent on their computer, Surge is a menace and a solid barrier against PlanetSide becoming fair enough to judge the performance of individuals rather than being forced to attribute the high-scoring players' scores merely to Surge abuse, which is unarguably the case, whether or not that abuse falls into the category of exploitation or just Surge-addiction, which I can understand, since I use it all the time. I would, however, give up Surge in an instant to foster a more level playing field, and if I may say it, a more professional look to PlanetSide.

As for warping, it's still around and it's just as bad. Knowing what I know about movement-prediction, which is damned little, I can still stay for sure that there's no easy fix for the jumping/teleportation effects (especially on staircases or any Z-axis change). Surge is fvcking it up for all of us, whether or not we know it or admit it.

As for this leap idea, it's great. Since it would replace Surge, there could be no cheesy Surge/Leap combos, and it would give people a whole new strategical outlook. I would make it cost 30 stamina to leap in rexo, 20 in Agile, 10 in Standard and five in Infiltrator, plus it would drain two stamina every second and while active would seriously reduce falling damage. Subsequently, falling damage would be increased to something more realistic so that without Leap, jumping off the top of a tower would be fatal.

Unfortunately, instead of embracing the best long-term solution by removing Surge, I fear the game will limp along with it, creating a caste system of those who are willing to exploit Surge/teleport effects and those who aren't. I think there should be more skill involved in scoring a kill, but with Surge, it's just a flick of the mousewheel and a click of the left mouse button. Oh it's harder than that? Yah, sure it is. God only knows what third-party software out there is tuned specifically to use Surge.

Just my opinion.
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