PlanetSide Universe - View Single Post - head shots!!!
Thread: head shots!!!
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Old 2002-12-09, 09:01 AM   [Ignore Me] #45
Warborn
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So basically you want the sniper rifle to be useless?
Of course I don't want snipers to be useless. But you need to put it into perspective. What advantages does a sniper rifle have? Well, let's see: Long range, zoom capability, and high accuracy. And the disadvantages? Probably not that good up close unless you're lucky/very skilled, which makes no real difference considering you can probably carry a backup weapon, and a slow rate of fire. And you want to add the ability to do massive amounts of damage to the list of things good about the gun? Call me crazy, but why would anyone not use a gun that has high power, long range, and excellent accuracy when they can also take another gun to compensate for its slow reload and weakness at close range? Why use an assault rifle and spray bullets everywhere at medium range when you can carry an SMG and a sniper rifle?

Something like this right? :

-Sniper aims for head on Med armored grunt.

-Shoots him in the head, nothing happens

-Shoots him in the head again, grunt now knows where sniper is and is heading towards him

-Sniper shoots one last time, grunt arrives and kills him in one shotgun blast.

Ok now i get it.
More like:

- Sniper shoots a guy in Medium armor in the head and inflicts a lot of damage (perhaps 40%).

- Sniper aims for the body this time becase now the Medium armor is moving around looking for the sniper. Does another 30% damage.

- Because the sniper is far away and concealed in the terrain, the Medium armor has absolutely no idea where the sniper is. Even if he did know, it would take him at least 30 seconds to get within reasonable distance of the sniper for his assault rifle to do serious damage. In that amount of time, the Medium armor could have been killed again.


So in this case, what should the Medium armor do? Take cover. After all, he's with his Outfit. If he keeps his head down, he'll be fine, and then the Outfit's own sniper can deal with the enemy, or they can use vehicles to sniff out the sniper's location.


Seriously i get the whole dying by some shot from a guy i don't see pisses me off thing, i too get pissed off at snipers, but that's their job.
Their job is to add as much fun to the game as every other enemy. You think it's fun to die in a couple shots? Well, you're an exception. The vast majority of people who play these games do not enjoy being fodder for other players' amusement. Realism is not an objective, it's a tool. If something doesn't make the game more enjoyable on the whole, then it shouldn't be in the game, even if it is realistic.

And before this turns into yet another sniper debate i'm not suggestting 1 hit shots anywhere. As i said in the last debate head shots should kill a med armor in 2 or 3 shots, anything more means the sniper is useless.
It would make the sniper useless in the hands of a fool who is under the misconception (*prays he's accurate*) that the sniper rifle is a weapon which he can use to kill half a dozen people before he himself is taken down. Most snipers in games where there are snipers simply run around and use the gun like any other rifle. The weapon does a lot of damage, and after they get a good amount of experience with it, they can take out people using machien guns even at close range. I personally consider snipers to be the elite of a contemporary army. They're skilled marksmen and dangerous opponents. And that's what they should be in Planetside. The player should make the gun dangerous, not the other way around. If they make the gun do obscene amounts of damage, any monkey with a pair of eyes and set of digits can pick it up and probably kill at least one person before he dies himself. And that's precisely what will happen.

And take my word for it, any weapon that has long range and good accuracy will be used, no matter what damage it has. Those benefits alone make a sniper rifle better than nearly every other weapon when used in an open area.

Last edited by Warborn; 2002-12-09 at 09:08 AM.
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