PlanetSide Universe - View Single Post - Gameplay: Squad Remote Artillery Vehicles
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Old 2011-08-17, 12:10 PM   [Ignore Me] #4
Atuday
Master Sergeant
 
Re: Squad Remote Artillery Vehicles


Originally Posted by exLupo View Post
Concerns:
If the AOE is large, squads will use these and spam.
If the AOE is small, it may infringe on man-held launchers.

Removing the "because it's cool" aspect, what new role does this weapon serve? Non-vehicle origin AV = shoulder launchers. Would this be a higher damage, outdoor only, stationary only version of the same?

New ideas need to have a point, not be redundant and need to take into account the "what if 50 people did it" factor.
I would so join a 50 man artillery team. And then I would sit there in a skygaurd and wait. As for the spam part of it I imagine players will do what they have always done when there is a lot of shell spam from tanks and artillery, which is hide under a rock. The goal of artillery fire is a:kill something big or lots of small things over an area, b:force someone to hide from the attack, and c:be bait for my skygaurd camping ass.
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