PlanetSide Universe - View Single Post - Balancing Factor: Resource Storage Limit
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Old 2012-04-19, 03:37 PM   [Ignore Me] #47
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Re: Balancing Factor: Resource Storage Limit

Originally Posted by Malorn View Post
From reading this thread I think it's obvious that not enough resource information has been presented for the general PS2 fans to have a firm understanding of how it works. Having a discussion about a cap or no cap is an exercise in frustration when the people having the discussion don't know how the system works and thus can't understand the true impact of having or not having a cap.

I know Sirisian and myself have been watching every word about resources intently and have a firm understanding of it, but I'm not sure how many others do.

I hope we get a Territory Control week sometime soon that explains the basic mechanics of how territory control works at a micro and macro level and then following that a Resources week where all the resources are described, how they're used, how players interact with resources, and how they are acquired. Territory Control and Resources appear to be the largest source of confusion about the game.
The question of the cap is rather simple - AFK farmers or not.

Because AFK farmers are not bad at all, especially considering we will most likely not have means to transfer resources between players, if they do not affect anything but their own resource gain.

HOWEVER... it is assumed that without the sancs to be afk in, those AFK farmers, putting something heavy on "move forward" button will not let people who actually wanna play in.

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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