Originally Posted by Mordelicius
Suggestion:
Just make the resistance-type implants a % chance to succeed, instead of 100% success every time.
Example: Gets thrown a concussive grenade (or flash grenade etc.)
game message: Successfully resisted concussion grenade or failed to resist concussion grenade
Give them like 50-75% chance to succeed. I believe alot of players don't like elements of the gameplay removed 100% of the time with implants.
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God no! Nothing is worse than RNG, especially in a competitive game. You should not be winning or loosing battles based the luck of the draw, or elements that are out of your control.