Re: Can Endgame/Metagame help drive PS2 to continued success?
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Rage, Religion, and Resources. Those are the cornerstones of war. Every war has at least one of those as the cause.
The wars in PS are a bit too arbitrary, but given it was designed as an MMOFPS and not an MMORPFPS, I can understand why resources were not really put in. I don't consider different base bonuses to be resources and NTU is too indirect and plentiful to be considered a resource to fight for (besides the fact its impossible to really control).
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Post at me bro.
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