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Old 2004-12-12, 11:30 AM   [Ignore Me] #5
AztecWarrior
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Style: MMO Combat Flight simulator- all cold war conflicts from the era.

Character Design: You can select country (USA, NATO countries, USSR, Warsaw Pact countries, neutral countries, etc.), skin for plane and character, nose/tail art, etc. With more kills you go higher in rank. If you perform valiant acts, you can get medals, from the Purple Heart to the Medal of Honor. These will be visible on your character.

World Design: I imagine several servers with one massive map. I.E. one server is "Korean Conflict", "Cuban Missile Crisis", "Vietnam", "Central Europe 1970", "Middle East", etc. Characters are retained but aircraft are not- your character retains rank and medals, but the aircraft must fit the time period. One server, called "Melee", has all aircraft in the game.

Because all conflicts of the era were directly tied to the Cold War (even Israel's Seven Day War was), your character can continue to play even if the USA isn't in the conflict, etc.

Factions (all include air force, navy, and Marines):
United States
NATO's Allies

Union of Soviet Socialist Republics
Warsaw Pact allies

All neutral nations

Social Status: If you continue to shoot down friendlies, the PS grief system is in effect, until your character has weapons lock. You then lose medals and rank. If you continue to invoke weapons lock, you will be "jailed" and simply can't use that character for 48 hours. Continued infractions result in a ban.

If you are bored and want to join the other side: If you want to keep your character, you have to "defect." You must undertake a mission where you have to land at an enemy air base. All air forces will be on to you. However, if you manage to evade them all, you get the enemy equivalent of your rank and medals. If you fail, you start over on the enemy side.

Respawning: Full. You die, you respawn. However, if you die a lot, don't expect to get many medals. Additionally, to rise in rank, points are needed. Substantially more points are given if you make it back to base after kills.

NPCs: While the goal is to make no figher/bomber aircraft NPC (and no aircraft is invincible, but NPCs respawn), some support aircraft will be. Tankers, early warning aircraft, and other things nobody will do will be NPC, though if a player wants to, he/she can select that aircraft and perform support duties for points.

The ground war will be conducted by NPCs, though they *will* fire at friendlies using AAA, SAMs, and they may call in fighters.

Points, medals, and ranks:

Points are awarded for:

-killing enemies (25 per enemy aircraft)
-killing enemies and making it back to base (100 per enemy aircraft)
-killing land air defenses (33 for AAA, 50 for SAMs)
-killing enemy ships (75 for doing it, 200 for making it back)
-destroying miscellaneous enemy structures/land items (15 points, no making it back bonus)
-killing high-value enemy aircraft (tankers, recon, experimental, early warning- 33 for the kill, 150 for making it back)

And more.

Medals are awarded for kill streaks, escorting bombers/wounded aircraft, finding downed pilots, etc.

Ranks are awarded for a certain amount of points.

Flyable aircraft:

Most everything, and patches to keep adding more.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly.
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