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Thread: Gameplay: Outfit Air Cruisers Redux
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Old 2012-05-17, 08:09 PM   [Ignore Me] #14
Baneblade
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Re: Outfit Air Cruisers Redux


The way I see it, if anything piloting one should be part of outfit advancement and specialization. And a player being able to control it, should be a matter of outfit hierarchy, not a per player grind.

Perhaps even have each Mark level of modules something you have to unlock as an outfit, it would also involve a lot of cost:benefit decisions on the part of the leadership.
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