Originally Posted by Coreldan
Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox but with a brand new engine that is not likely the case.
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Since SOE is developing Forgelight as a proprietary, in-house game engine, I imagine that they will probably continue to upgrade the engine as a whole, much like Valve upgrades the Source engine.
Of course, SOE is not Valve, but maybe they'll start heading in that direction with Forgelight.