PlanetSide Universe - View Single Post - Balancing Aircraft/AA with Altitude
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Old 2011-08-07, 06:39 AM   [Ignore Me] #48
legendary
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Re: Balancing Aircraft/AA with Altitude


The following is directed toward Reaver, Wasp, and Mosquito tactic:

The core motivation to inflect balancing on Aircraft is due to PS1’s long standing history of Air Power supremacy over ground forces. PS1 Air Power had the best mobility, and power.

A group of Reavers/ Skeeters could close large distances in a very short amount of time. Once local to their objective engage in fast pace dog fighting until they controlled the air space. Then proceed to clear the court yard of ground vehicles, combat engineering deployables, and AMS’s. Next they camp the doors for a few minutes of killing to get the defenders respawn timers up and then move inside for the base hack; game over. (Depending on the crew they might also chose to destroy the vehicle terminals from the air where available.)

The root dissatisfaction is with Air Powers ability to hover at low speeds and remain combat effective agents ground forces. It’s my hope that the new air combat engine will present such a change in velocity to make close corridor combat no longer plausible. A high speed flyby would still be practical against a ground target, but would require a spotter or a target in the open. Air power would no longer operate as helicopters, but be more Jet based.
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