PlanetSide Universe - View Single Post - Reality check -- playing PS1 for the past three days
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Old 2012-06-29, 01:49 AM   [Ignore Me] #7
CutterJohn
Colonel
 
Re: Reality check -- playing PS1 for the past three days


Originally Posted by Rivenshield View Post
2) It is exasperatingly difficult to get gunners
Raider

Think I found your problem..

5) The time to kill with handheld weapons against other infantry in PS1 seems to be just right. I can't imagine it being worse, what with the vast new territory we have to cover and the gigantic bases we'll have to fight in. 'Spawn, run for a full minute, AHH I'M BEING SHOT AT DODGE SHOOT BLARGH respawn' being replaced by 'spawn, run for TWO minutes, DIE INSTANTLY' is not much of an improvement no matter how nice the graphics are.

6) The TTK for most ground vehicles is far too long. I remember the Decimator before it got nerfed, and it was a good anti-armor weapon. Now it's an armor-annoyance weapon that I haven't scored a single kill with in three days. We need something we can carry around and definitively thump enemy vehicles with, as it was of old. Even some kind of dedicated anti-tank mine would be nice -- something that goes off like a squib if a soldier or light vehicle runs over it, but blows half of the health off a Vanguard.

Its curious you put these together. TTK on vehicles is long for the very reasons you don't want a short ttk on infantry... it takes a long time to get back to the battle. Infantry at least has the option of spawns right nearby, and doesn't have a 5 minute cooldown. If you die in a vehicle, you have to spawn back at another base, run to the pad, grab a vehicle, drive back to the fight. All of which can take several minutes. As you put it, nobody wants to spend several minutes getting to a fight then instantly dying.
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