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Old 2012-06-21, 02:32 AM   [Ignore Me] #3
noxious
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Re: Resource Denial: PS1 vs PS2


Do we know if bases will have generators (or some other mechanism to disable the benefits of a base to its owner without having to capture the base)? This would help somewhat in that going behind enemy lines to disrupt resource production would be a viable strategy.

Aside from the above, I share your concerns. PlanetSide's resource system was elegant in that, despite its simplicity, it increased the complexity of strategic decisions.

A good fix might be requiring, in addition to a personal resource cost, empire ownership of a functioning facility that grants a particular bonus or the ability to spawn a particular vehicle/item. This would bring back the ability to immediately and decisively impact the enemy via resource denial, especially if it is possible to disable resource production without capturing a production facility.
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