Re: Air vs. Ground Balance. You can't make it fair by making nobody happy.
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why is the explosion radius of the flak guns in ps2 so small? in ps1 the radius was so big you could damage multiple aircraft, and you did not have to be exactly on target since the proximity trigger was so large.
why is anti air so difficult in this game? i thoght ps2 is supposed to be streamlined for mainstream casual gamers. but aa is extremely difficult to use.
it would be better if the skyguard shot much less rounds and had a large expllosion radius like the skyguard in ps1.
Last edited by moosepoop; 2013-02-01 at 12:35 PM.
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