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Thread: Spitfires
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Old 2012-10-08, 07:04 PM   [Ignore Me] #25
Crator
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Re: Spitfires


Originally Posted by theknits View Post
So clearly the persistent world changes everything. Your fighting over something that doesn't just toggle back to default at the start of the next round. More isn't necessarily better. We could give the trees and rocks guns that would also be "more" but it wouldn't actually be more fun.
Stop being silly. Most everyone liked the AI (Alien Invasions) ideas that SOE had. People don't want that in a pure PvP game.

Originally Posted by theknits View Post
A human opponent should be more challenging than all of those things. Beating a player requires using your head a lot more than beating a mine. The mine just gets between you and the greater challenge the players represent.
Well, PS1 was a war game. People used CE in PS1 to strategic advantage. Players control CE and players control the destruction of CE. It's all very player controlled.

Last edited by Crator; 2012-10-08 at 07:27 PM.
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