PlanetSide Universe - View Single Post - How to add a Bomber/artillary track into the game.
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Old 2003-04-15, 09:20 PM   [Ignore Me] #21
Flameseeker
Captain
 


Scrap Artillery, keep the bomber. Here's my idea.

Bomber must fly in low, and acquire a laser-guided lock on the target. The pilot would have to keep the laser on the target, as it would point slightly downward but mostly forward. IE: A bombing run. This lock would have to be achieved for 6-8 seconds.
The gunner would be responsible for timing the bomb drop. Allow a 2-3 second "Fire" period. This would not be prompted, a display would have to show it, with a slight wait before deployment. IE: Hatches opening.
If the bomb fires correctly, it's like a frag or a jammer over a much bigger area.
If it misfires, due to a crappy gunner, or the pilot loses the "paint", the bomb explodes in the plane. Not destroying it, but making it take at least 75% damage. 1 bomb per plane, miss, and you're screwed.
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