What I would be curious to know, is what you learn as a dev privy to market knowledge that makes you say either:
A. "Well, I still want PS1(or BF2, or EQ1, etc) but today's gamers just won't buy it.
or
B. "Wow. Companies are shoving casualization down our throats even though people aren't actually demanding it."
or
C. Whatever you actually do find out if not the above.
Of course, I doubt you'd be permitted to release such info...
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