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Thread: TTK?
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Old 2012-08-04, 05:01 AM   [Ignore Me] #35
Klockan
First Sergeant
 
Re: TTK?


Originally Posted by Salad Snake View Post
If anything, the best gametype for defeating superior numbers is high ttk with large lethality bonus for good tactical play and class make up, because with the right squad you basically have low ttk against their high ttk.
Then you have mmorpg battles which are ridiculously boring.
Originally Posted by Salad Snake View Post
Also, numbers are still just as effective in a low ttk game unless you're in an open field mowing them down continuously.
There are two things that makes squads more effective than single guys if we don't count the ability to cover eachother etc. Firstly they take longer to kill and secondly they deal more damage. The lower the TTK the less important it is to have more than one guy shooting at a target and the lower the TTK the less important the added hitpoints are since it becomes more important to not get hit at all than actually tanking damage.
Originally Posted by Salad Snake View Post
and even then they're putting more lead in the air than you (which is a more deadly tactic in low ttks, games like Red Orchestra are full of hugging one piece of cover spamming bullets downrange, and even real life combat consists of lots of blind firing since no one want to poke out and catch a bullet in the head). That kind of static, methodical play is extremely boring for some people, myself included
Why would anyone spam out bullets in a low TTK game? If you can't see someone you can't kill them, and if you can see them you just shoot accurate bullets against them and they die. Shooting bullets randomly reveals your position which makes you vulnerable, only idiots shoots without an intended target. In real life it is different, there shots also scares people but people in games aren't scared of death.

Also the gameplay of low TTK games isn't slow in general, it is just different. Most of the time you aren't taking hits and you aren't shooting at people but that doesn't mean that it is slow, people don't move around less in low TTK games etc. Having bigger maps per player makes a game slower though, as do having long respawn times, ample of strong defensive positions, accurate long range fire etc. If people could reliably hit each other at 200m range in PS1 with standard weapons it would become a lot slower without any other changes.

Last edited by Klockan; 2012-08-04 at 05:04 AM.
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