Re: Meaningful Customization & Balance via Tradeoff Decisions
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One thing occurred to me that this entire thing I'm rambling about could boil down to an enhancement of the Implant system.
Instead of 3 slots for activated abilities you could have something like...
3 slots for activated abilities
4 slots for passive combat augments
3 slots passive non-combat augments (quality of life stuff)
It ends up being similar to the WoW Glyph model or an EVE ship. High slots, medium slots, low slots, etc. The cert tree could unlock all the different options but you get to augment your base soldier with a ton of different options.
And since you have to make choices the bonuses are meaningful and don't converge over time.
I suppose that's a simpler way to look at it.
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