PlanetSide Universe - View Single Post - Gameplay: Artillery!
Thread: Gameplay: Artillery!
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Old 2012-07-29, 12:15 AM   [Ignore Me] #24
Buggsy
Sergeant Major
 
Re: Artillery!


Originally Posted by Lanka View Post
Well, they could make it high end Outfit unlock that requires deploy command from up in the command chain.

That way you'd only have few artys on the map per side, controlled by people who know what they're doing (or very least that they signed up for sitting out of fight lobbing high explosives at the general direction) and the artys would only get deployed for massive campaigns that require arty support for softening enemy defences etc.

Everyone I've spoken with about PS1 remembers the massive, semi-organized wars the best. So making arty only usable as tactical tool in the huge war campaign would hopefully reduce the numbers and griefing caused by them? I'm sure like-minded would join in arty-Outfit(s) if given choice..
Way to disenfranchise everyone.

Originally Posted by Novice bot View Post
I sincerely hope that "more action oriented" doesn't mean they've made it a deathmatch with capturable locations, and that terms such as "front lines" or "trench warfare" do not apply to the game. I seriously LOVE trench warfare.
Bridge battles were some of the best, so were static battles where each and every terrain advantage gained was a victory.
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