One of the cool things about Hunternet's server is that there are no server side visibility limits. So for example you could have 700 players separated by many kilometers and as long as you did not limit your graphics settings you will be able to track them. I researched some the problems PlanetSide players had while developing the server, and being a flight sim fanatic (IL-2) I understand the value of visibility
I've read a lot about problems with varying visibility (infantry vs. vehicles vs. aircraft) and also visibility shortening and pop in/out when too many players are in the same area. Are those things still an issue in PlanetSide 1 or 2?