The sound of your doom...
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I sorta got used to the fact that sounds ignored walls in PS1. You knew the TR was attacking when you never heard the end of a chain-gun. Or the constant thumping of NC shotties. And the unending pulse of Lashers. The sounds followed you no matter where you were in a base, there was no escape.
Anyone else want the sound effects to tell you who's about to kill you? Or should things go to a more StarCraft 2 way where the sounds are so quiet and lame that you don't really notice them anymore?
Last edited by JanitOr KanOs; 2011-07-22 at 04:52 PM.
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