PlanetSide Universe - View Single Post - Balancing Aircraft/AA with Altitude
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Old 2011-08-05, 03:14 PM   [Ignore Me] #17
wildcat140679
Sergeant
 
Re: Balancing Aircraft/AA with Altitude


Originally Posted by Malorn View Post
The core idea is this - most AA is effective close to the ground to medium altitude, while very little ground-based AA is effective at high altitude.

What this does is give pilots tradeoff decisions on where they want to fly as well as add a whole new dynamic to the game. For example, high-flying galaxies and Liberators will be largely unaffected by ground-based AA, making aircraft their primary threat
I like the idea in general, of a higher altitude where more aerial combat will take place and will be less interference from ground AA.

However, I for see many problems with aerial vehicles like a bomber that can throw down bombs, while being relatively safe from ground based AA, until properly countered by and air to air vehicle. You only need aerial superiority, control the skies and you can control the grounds as well. You simply carpet bomb the cr@p out of everything, push the enemy back in to there base and have ground infantry clean up. This kind of game play will get really old very quickly.


I'm not exactly sure to what degree you consider aerial units to be "relativity" safe from ground based AA.

Hugging the max flight ceiling where ground based AA have a very small attack window to counter act I don't consider to be very balanced.

I'm not exactly sure how you see this higher maximum altitude play out.

I'd suggest splitting up aerial combat in three levels of altitude.
(this might very well be what your saying, only different description)

Low altitude (0~200), where ground based AA and small arms are able to attack aerial vehicles.

Medium altitude(150~500), where only AA is able to deal with aerial vehicles properly and small arms can't reach it.

High altitude(400~700), aerial vehicles are safe from ground based attacks and only vulnerable to air to air attacks but are unable to attack ground based targets or perform high altitude infantry drops.

Bombers/galaxy will need to stay below 400 to enable them to drop there payload (bomb/troop), they will be with in the threat zone where ground based AA can harm them. If they pull there noses up on time and can get back to higher altitude on time where ground based AA can no longer harm them.
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