PlanetSide Universe - View Single Post - Outfit benefits based on keynote,
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Old 2013-08-05, 05:20 AM   [Ignore Me] #6
Sarmane
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Re: Outfit benefits based on keynote,


"Pool" EXP meaning average experience across the whole outfit Loli?

It does have the potential to turn into a farm mechanic but we will have to see what sort of values table they want to value outfit experience by and give them feedback to steer it away from going towards that route when it is more fleshed out.

How about also individual goals for each member to promote joining outfits and overall goals for the Outfit itself that draw some value from their members but also from things like base capture/defense and the new Mission System participation?

Like say that once the system is introduced/new individual members will have a series of
quantity tasks to carry out that give them some sort of reward for them being associated with one particular outfit at the time they participated in their objective and completed their threshold. This has the incentive for players to join an outfit and work with them to complete their objectives quicker/assuredly than by being a lone player.

For Outfit values, like said before, perhaps taking some of the individual members completed aggregate values alongside specific server recognition of objectives like significant capturing/defending bases or completetion of objectives from the Mission System (with appropriate cooldowns and having to be from outside their own outfit).

Does that make sense?
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