PlanetSide Universe - View Single Post - Improvement: Better Footholds, Continent Locks, and Longer Term Persistence
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Click here to go to the next VIP post in this thread.   Old 2012-04-15, 03:39 PM   [Ignore Me] #3
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Better Footholds, Continent Locks, and Longer Term Persistence


Cont locks were intentionally removed, not inadvertently removed.

1) Kicking someone off a continent reduces the size of the playable game world by removing it as a place of action. That isn't good.

2) Continent locks means you have to break into a continent, which was easy to defend, hard to do, which further limited things and led to silly tactics & intentional double teaming because you had to. In order to break into a continent you needed to hit a continent that the defender couldn't adequately defend. This usually led to either a steamroll of a continent with little opposition or a stiff resistance as they relocated to defend. Relocating isn't fun, and neither are any of these behaviors.

3) Time spent finishing a lock or breaking into a continent was dead time. It was tedious work that usually meant you didn't get any good fights for a while unless you relocated, and if you did that what's the point of the lock? All it did was remove a fight from you and the opponent and force you both to relocate, wasting time.

4) PS2 only has 3 continents to start the game, having them lock would severely limit playble land.


The whole point is to have an endless war. Pushing someone back to a foothold is accomplishment enough. You've already deprived them of many tactical options and resources with which to pull vehicles and upgrades and they're likely to relocate due to those reasons, but at least they have a foothold and can come back or at least attempt to keep up the fight.

The only real benefits of a continent lock were
A) enemy empires couldn't HART into the continent - and there is no HART in PS2
B) you get a benefit for owning the continent

A doesn't apply anymore, and B can be achieved with other means.

I had ideas about lock benefits (without actually locking the continent) in this thread:
http://www.planetside-universe.com/s...ad.php?t=36627
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