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Old 2013-05-13, 06:52 AM   [Ignore Me] #13
ChipMHazard
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Re: Instant Action New Player Tutorial


All of this is feedback is based on what is currently in the tutorial. I completely agree with Malorn about there needing to be things that players learn by themselves or is otherwise not covered by the main tutorial.

-The gravity pad VS speech is too long (Don't need to hear how great the technology is). Keep it short like the TR version of said speech. Generally keep everything short and precise as with the TR version.
-If the player completes a task as soon as said task is presented the tutorial needs to move along as to not force players to listen/read text that they don't want/need to. (For example, when you're told about hipfiring then allow players to complete the kill amount before being told to kill the dummies)
-Don't have the player resupply until after having changed class and kill the dummies with hipfire.

Have a short explanation for the following
-Show the player the health bar and shield bar and what they mean.
-Ammunition/grenade count.
-Special ability energy bar.
-Show how to enter a vehicle and change seats. (Have a Sunderer that becomes enterable after compeleting the repair tutorial.)
-How to overload/secure generators.
-How to use the engi/medic tool. (Have a damaged vehicle to repair and a fallen soldier to res and heal)
-Grenade throwing (You don't need to show each grenade type since some things should be left for the player to find out for him/herself)
-Explain friendly fire and grief points.
-Hacking
-How to resupply your ammunition.

The following could be voiced or not, wouldn't matter much. They wouldn't have to be part of the tutorial, could just be made into a tooltip when tutorial mode is toggled on.
-You could have a short overview of the map, leaving a more detailed explanation for self reading. Show and explain the most important parts of the map; the legend, statistics, filters, warpgate locations (which territory belongs to whom) etc. Keep it short and precise, will be especially important with the new-new lattice system that was teased.
-Squads (playing/communicating with others).
-Short explanation of each vehicle and its role.
-Resources.
-Cert points and what they are used for; Explain customization.

Might want to have the following NOT be voiced. Have the tips/explanations pop up with you have the tutorial mode toggled on.
-Explain the map elements: When capture points are contested, friendly or taken by the enemy. Pie chart. Etc.
-Map icons.
-Detailed menu explanation: Profile menu, social menu etc.
-A basic overview of each of the main facilities.
-Basicly anything that would require information too detailed, or not important enough, to warrant voice over.
-Show the virtual training button and explain what the area is about.
-XP modifier.

Also there's an easter egg at the back of the firing line. A nasty, evil, smelly easter egg.
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Last edited by ChipMHazard; 2013-05-13 at 06:55 AM.
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