PlanetSide Universe - View Single Post - An XP change in GU13
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Old 2013-07-06, 07:57 PM   [Ignore Me] #84
outsider
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Re: An XP change in GU13


The thing that's broken was forcing people to chose between an ejector seat and missile counter measures for the sake of cheap vehicle customisation in the first place. 2 things that comes stock standard in EVERY single fighter plane in the world. Instead of sitting down and giving us really good customisation options for our ESFs, a dev instead has to spend time on making workarounds for the broken system.

People are still going to jump out of their planes before it blows up, spending time so people get xp for it doesn't change the fact the whole perception around ESFs and the players overall purpose in this game is flawed.

We are not XP, every action we do must not be quantified into XP, The XP grind must not be the whole raison d'etre for fighting. As long as it remains this way than gamers will be nothing more than XP grind machines, and we proved in Planetside 1 that we are capable of being so much better than that.

Last edited by outsider; 2013-07-06 at 08:00 PM.
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