PlanetSide Universe - View Single Post - Auraxium and its issues
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Old 2012-10-14, 04:02 PM   [Ignore Me] #8
Tatwi
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Re: Auraxium and its issues


Originally Posted by DjEclipse View Post
Higby will figure it out.
He already said at one point that bases will have benefits in the future, so this isn't anything we need to worry about.

Even right now the large bases grant 30 resources and small ones only grant 2 or 3. In really intense vehicle combat, those tech plants could become very important, due to this resource benefit alone.

Personally, I think they should bring back the G-AMS and remove the silly adjacency thing (while keeping the S-AMS, of course). The game was way more fun back then and it would completely allow factions try and deny specific resources to the other empires. I bet the VS would be pretty sad if the TR held all of their tech plants and amp stations. Heck, they might just play infantry longer than running to a vehicle terminal if we did that...
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