PlanetSide Universe - View Single Post - PS 1 going free to play
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Old 2012-12-01, 10:14 AM   [Ignore Me] #63
Figment
Lieutenant General
 
Re: PS 1 going free to play


You know, I think it would be good if the moment of hacking determined the time it takes.


In PS1, if you hacked an LLU base without a friendly linked, unhacked base available, it would not spawn a LLU, but a hack and hold. I mean, it's quite possible the amount of links changes and you wouldn't want that to affect the timer (would upset any planning which is on a tight schedule already and that is frustrating for the attacker/resecure team and feels like a cheap "oh we got it already?" for the holder). Kinda like how the PS2 influence system was experienced at first (external influence suddenly changed the entire fight).

Come to think of it, in PS2, the moment of hacking could reflect the amount of influence you have at that point. That'd make the timers more predictable. But that'd only go for single CC bases really.
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