PlanetSide Universe - View Single Post - Niche vs customizable vehicle roles.
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Old 2012-06-28, 08:40 AM   [Ignore Me] #15
Xyntech
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Re: Niche vs customizable vehicle roles.


I would just like to point out that an MBT with an AA gunners turret will not be the same as a Lightning with a Skyguard turret. There is role overlap, but they handle the roles differently and one (the Lightning) will be more powerful at AA, while the other (the MBT) will remain more versatile. As long as we know what range of weapons and abilities a vehicle can have, it will be no different than the diversity found in infantry classes.

Snipers and heavy assault guns will both be anti infantry, but will handle it in different ways. Do we really need 30 different infantry classes, just to make sure each one only covers a small niche? I think not. The same goes for vehicles. As long as there are enough classes of vehicle to cover the majorly different frame designs, I think we'll be alright.

But I certainly think the game will still benefit from having a few more vehicle frames added over time as well.

Last edited by Xyntech; 2012-06-28 at 08:42 AM.
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